I'm a Unity game developer based in Copenhagen, currently pursuing a Master's in Games at the IT University of Copenhagen. I've spent the last five years building, shipping, and leading game projects, from co-founding a startup to managing junior devs as a lead programmer.
My journey started with a Bachelor's in Computer Science and a startup incubator that turned into Empty Box, a company where I took a game from concept to release on Steam. From there I moved on to Runic Dices Entertainment as Lead Unity Developer, overseeing architecture, scheduling, and mentoring a team of 3–5 developers.
I thrive in fast-paced environments where creative problem-solving meets technical execution. Whether it's designing movement systems, building roguelite mechanics, or presenting at industry events, I'm always looking for the next challenge.
Published by DADIU
Released - 85% PositiveA fast-paced atmospheric ice-skating action-runner. Play as Ayor, gliding across the body of a colossal bound giant, carving frozen traces to shatter its chains and restore nature. Features flow-based movement, environmental storytelling, and evolving traversal challenges.
View on Steam →
Runic Dices Entertainment
Coming SoonA roguelite RPG blending bullet hell with hack 'n' slash into a unique "Hack & Hell" experience. Set in post-apocalyptic Mykrafjordur, fight mutated creatures and rival Viking tribes. Features procedurally generated stages, skill trees, a brotherhood system, and deep Norse-inspired lore.
View on Steam →
Empty Box (Co-founded)
Released - 92% PositiveA fast-paced free-to-play top-down arena shooter set inside a human body. Operate a high-tech hive of nanobots, absorb bacteria, and race to eradicate infections. Compete with others on leaderboards to become the fastest NanoHive Operator.
View on Steam →
Interested in working together, have a game idea, or just want to say hello? Let's connect.